Leadership Perspectives

Editorials featured in the Forum section are solely the opinions of their individual authors.

Last weekend, Carnival took over campus as booths, buggies, and mobots competed for top prizes while campus media organizations, such as The Tartan, worked to provide coverage of the events.

For the first time ever, The Tartan provided live coverage via photo streams and Twitter posts to keep the Carnegie Mellon community up to date throughout the festivities. Other campus organizations, such as the Spring Carnival Committee, Buggy, and Scotch’n’Soda, also used Twitter to keep everyone informed, and anyone could tag Tweets with #cmucarnival to have them show up in the Tartan Carnival feed.

This use of multimedia and technology — not just within The Tartan, but from various organizations participating in Carnival — was impressive. Live news and imagery from various Carnival events, as well as reminders of upcoming events, allowed members of the community to follow what was happening even if they couldn’t be present.

Through the use of technology and live update tools like Twitter, students brought the Carnival festivities to more people. Various organizations used each other’s Tweets to keep their followers informed and updated, and live updates allowed followers to keep track of who won Booth, who had the best times for Buggy, and which mobots dominated others on the course.

It wasn’t just with live updates that technology was showcased during Carnival — booths also included multimedia elements in the various games they contained. Many of the booths had computer-based games, bringing Booth into the 21st century.

For example, in AEPi’s booth, visitors could have their pictures taken. Tridelta’s booth had visitors running on a DDR pad in order to get Jack down the beanstalk, and in ZBT’s booth, visitors could play a virtual skateboard game and a Guitar Hero game.

Another Carnegie Mellon-led initiative, Get In Line, also brought technology to Carnival. Carnival-goers could play games while waiting in line on Midway and they could vote for which buggy they thought would win the race. Buggy spectators were also able to watch the races on the jumbotron and could see the teams’ progress throughout the course. This brought the excitement of every part of Buggy to the spectators.

The use of technology and multimedia at this year’s Carnival is likely only a preview of what is to come, and in coming years, I look forward to seeing more technology implemented both at Carnival and throughout the rest of the year.